Esports platform
The esports expanded experience
Built to publish results for all competitive game formats from Electronic Arts.
Role: UI/UX lead
The goal: one system that could present all franchises’ competitive gaming official results
From FIFA Global Series to Apex Legends, all formats, players and teams performance details, championships, and related content.
FIFA Global Series scenario was used to set standards for the rest based on popularity and number of users.
Insights discovery
Users were interviewed at first for an understanding of how they watched and followed the competitive event series.
So we could identify pain points and have insights on how the live event experience could be improved.
Main findings that guided our designs:
The passion for a club can translate to esports.
Identification with players’ nationality (representing a country) can occur.
There is a need to know when the next event or when the team/player will be playing to plan to watch.
There is learning attached to watching the events (how to play better)
Players who perform well gain more fans every year.
Analysis of similarities & convention
Based on industry benchmarks and references mentioned in interviews - that users were familiar with or frequent users of - different sports and esports platforms that showcase results coverage were analyzed.
With the goal of recalling similarities and following conventions when possible and useful.
User testing prototypes
Improvements implemented
Team's current progress in the tournament (potentially with the ability to show/hide spoilers)
Jump directly to their most recent match.
Team & player content to learn/form connection
Players social media
Greater contrast in color for total wins/losses
Feedback
" think it's really nice, clean, and simple." - P2
"I like this design. It's straightforward and it's got a good feel. [... I love having the key at the bottom so someone new to the game can refer to the key." - P6
"It's neat, it's direct, clean, to the point, a familiar loadout." - P4
Users liked seeing teams' recent results.
"I like the checkmarks, a quick view of how the team's doing in the past couple of games.
[.] Shows their trends." - P1
Role
UI/UX Designer
Year: 2022
Credits
Senior designer:
Erick Reguera
UXR:
Elena Marinelli